Kod:
Kod:
Yazar = AsiL1990
Not : İlk önce save dosyasını yedekleyin ondan sonra bu itemi yaratın kapılar, sandalyeler, sihirle yaratılmış fieldlar static olmuycak.
######################Script#####################
[itemdef i_herseysilici]
id i_floor_marble
type t_normal
name field kontrol
on=@create
attr 090
timer 2
on=@timer
foritems 75000
if (<type> == t_spell) || (<type> == t_corpse) || (<type> == t_explosion) || (<type> == t_door) || (<type> == t_deed) || (<type> == t_light_out) || (<type> == t_spawn_char) || (<type> == t_forge) || (<type> == t_anvil) || (<type> == t_chair) || (<type> == t_telepad) || (<type> == t_container) || (<type> == t_eq_script) || (<type> == t_crops) || (<type> == t_light_lit) || (<type> == t_door_locked) || (<type> == t_sign_gump) || (<type> == t_sign_gump) || (<type> == t_fire) || (<type> == t_potion)
remove
endif
endfor
return 1
Kod:
Yazar = AsiL1990
Not : İlk önce save dosyasını yedekleyin ondan sonra bu itemi yaratın kapılar, sandalyeler, sihirle yaratılmış fieldlar static olmuycak.
######################Script#####################
[itemdef i_herseysilici]
id i_floor_marble
type t_normal
name field kontrol
on=@create
attr 090
timer 2
on=@timer
foritems 75000
if (<type> == t_spell) || (<type> == t_corpse) || (<type> == t_explosion) || (<type> == t_door) || (<type> == t_deed) || (<type> == t_light_out) || (<type> == t_spawn_char) || (<type> == t_forge) || (<type> == t_anvil) || (<type> == t_chair) || (<type> == t_telepad) || (<type> == t_container) || (<type> == t_eq_script) || (<type> == t_crops) || (<type> == t_light_lit) || (<type> == t_door_locked) || (<type> == t_sign_gump) || (<type> == t_sign_gump) || (<type> == t_fire) || (<type> == t_potion)
remove
endif
endfor
return 1